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[Help] Java reikia viena smulkmena padaryt.


Rekomenduojami pranešimai

Yra toks zaidimas "Lineage"

 

Jame turi vartotoja su atitinkama klase ir tos klases skilais.

 

Yra pastatytas botas, pas kuri galima prideti dar viena klase su skilais. Bet pries tai turetos klases skilai neislieka.

Reikia padaryti taip, kad butu galima paimti dar viena klase su skilais, ir seni skilai nedingtu, tiesiog nauji prisidetu ant virsaus (nes jie skirtingi).

 

Gal kas turit pasiulymu? (Questo vygdyt nereikia).

 

To boto jv:

 

# Created by DrLecter, based on DraX' scripts

# This script is part of the L2J Datapack Project

# Visit us at http://www.l2jdp.com/

# See readme-dp.txt and gpl.txt for license and distribution details

# Let us know if you did not receive a copy of such files.

import sys

from net.sf.l2j.gameserver.model.quest import State

from net.sf.l2j.gameserver.model.quest import QuestState

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "elven_human_fighters_2"

#Quest items

MARK_OF_CHALLENGER = 2627

MARK_OF_DUTY = 2633

MARK_OF_SEEKER = 2673

MARK_OF_TRUST = 2734

MARK_OF_DUELIST = 2762

MARK_OF_SEARCHER = 2809

MARK_OF_HEALER = 2820

MARK_OF_LIFE = 3140

MARK_OF_CHAMPION = 3276

MARK_OF_SAGITTARIUS = 3293

MARK_OF_WITCHCRAFT = 3307

 

#HANNAVALT,BLACKBIRD,SIRIA,SEDRICK,MARCUS,HECTOR,SCHULE

NPCS=[30109,30187,30689,30849,30900,31965,32094]

#event:[newclass,req_class,req_race,low_ni,low_i,ok_ni,ok_i,req_item]

#low_ni : level too low, and you dont have quest item

#low_i: level too low, despite you have the item

#ok_ni: level ok, but you don't have quest item

#ok_i: level ok, you got quest item, class change takes place

CLASSES = {

"TK":[20,19,1,"36","37","38","39",[MARK_OF_DUTY,MARK_OF_LIFE,MARK_OF_HEALER]],

"SS":[21,19,1,"40","41","42","43",[MARK_OF_CHALLENGER,MARK_OF_LIFE,MARK_OF_DUELIST]],

"PL":[ 5, 4,0,"44","45","46","47",[MARK_OF_DUTY,MARK_OF_TRUST,MARK_OF_HEALER]],

"DA":[ 6, 4,0,"48","49","50","51",[MARK_OF_DUTY,MARK_OF_TRUST,MARK_OF_WITCHCRAFT]],

"TH":[ 8, 7,0,"52","53","54","55",[MARK_OF_SEEKER,MARK_OF_TRUST,MARK_OF_SEARCHER]],

"HE":[ 9, 7,0,"56","57","58","59",[MARK_OF_SEEKER,MARK_OF_TRUST,MARK_OF_SAGITTARIUS]],

"PW":[23,22,1,"60","61","62","63",[MARK_OF_SEEKER,MARK_OF_LIFE,MARK_OF_SEARCHER]],

"SR":[24,22,1,"64","65","66","67",[MARK_OF_SEEKER,MARK_OF_LIFE,MARK_OF_SAGITTARIUS]],

"GL":[ 2, 1,0,"68","69","70","71",[MARK_OF_CHALLENGER,MARK_OF_TRUST,MARK_OF_DUELIST]],

"WL":[ 3, 1,0,"72","73","74","75",[MARK_OF_CHALLENGER,MARK_OF_TRUST,MARK_OF_CHAMPION]]

}

#Messages

default = "No Quest"

 

def change(st,player,newclass,items) :

for item in items :

st.takeItems(item,1)

st.playSound("ItemSound.quest_fanfare_2")

player.setClassId(newclass)

player.setBaseClass(newclass)

player.broadcastUserInfo()

return

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

def onAdvEvent (self,event,npc,player) :

npcId = npc.getNpcId()

htmltext = default

suffix = ''

st = player.getQuestState(qn)

if not st : return

race = player.getRace().ordinal()

classid = player.getClassId().getId()

level = player.getLevel()

if npcId not in NPCS : return

if not event in CLASSES.keys() :

return event

else :

newclass,req_class,req_race,low_ni,low_i,ok_ni,ok_i,req_item=CLASSES[event]

if race == req_race and classid == req_class :

item = True

for i in req_item :

if not st.getQuestItemsCount(i):

item = False

if level < 40 :

suffix = low_i

if not item :

suffix = low_ni

else :

if not item :

suffix = ok_ni

else :

suffix = ok_i

change(st,player,newclass,req_item)

st.exitQuest(1)

htmltext = "30109-"+suffix+".htm"

return htmltext

 

def onTalk (self,npc,player):

st = player.getQuestState(qn)

npcId = npc.getNpcId()

race = player.getRace().ordinal()

classId = player.getClassId()

id = classId.getId()

htmltext = default

if player.isSubClassActive() :

st.exitQuest(1)

return htmltext

if npcId in NPCS :

htmltext = "30109"

if race in [0,1] : # Human and Elves only

if id == 19 : # elven knight

return htmltext+"-01.htm"

elif id == 4 : # human knight

return htmltext+"-08.htm"

elif id == 7 : # rogue

return htmltext+"-15.htm"

elif id == 22 : # elven scout

return htmltext+"-22.htm"

elif id == 1 : # human warrior

return htmltext+"-29.htm"

elif classId.level() == 0 : # first occupation change not made yet

htmltext += "-76.htm"

elif classId.level() >= 2 : # second/third occupation change already made

htmltext += "-77.htm"

else :

htmltext += "-78.htm" # other conditions

else :

htmltext += "-78.htm" # other races

st.exitQuest(1)

return htmltext

 

QUEST = Quest(-1,qn,"village_master")

 

for npc in NPCS:

QUEST.addStartNpc(npc)

QUEST.addTalkId(npc)

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